That's more than enough space to save disk images for games and most of the games (that don't require redbook audio tracks) play from one, which is both faster and less wear on the optical drive. ![]() My "gaming" classic Mac is a Power Macintosh 7300 with a 800MHz Sonnet G4, an ATI Rage Orion (a Mac-specific 16MB Rage 128GL which has fewer compatibility problems with older games than the Radeons), a gig of RAM and two 18GB SCSI drives. In this case it didn't deter them either, because I became aware of a crack for Big Race USA that will happily play the game from a CD image. As always copy protection only inconveniences legal owners and never deters the pirates. I could certainly dupe it and play from a burned copy, and that's what I did, but I ought to be able to install the game and not need the disc at all. ![]() But this was not the case for Big Race USA nor my personal favourite Fantastic Journey: near as I could determine, the CD requirement was only to make sure you owned the disc. For The Web, which I have here as part of the 10 Tons Of Fun compilation pack released by StarPlay, and Timeshock this makes sense because the music tracks are regular redbook audio and play directly from the CD. I'm making a point of saying I own these and showing you I do, because none of the Pro Pinball titles will play without the CD mounted. I mean, I like SoulCaliber, but this was ridiculous. Its internal battery used for storing settings had long since worn out, requiring me to enter the date and time every time I wanted to play a game, but then it wouldn't read any discs other than SoulCaliber. There's also an SD card reader plugged into the back expansion port I can play disk images off.Īlthough I've picked up a couple other Dreamcast and Dreamcast-adjacent systems since, I still have the original one in my office. Games turned up in quantity at lower prices and I even managed to land a Broadband Adapter and a keyboard and a light gun and a mouse and the Seaman microphone and even the fishing reel controller. I'd heard good things about it, I'd played Crazy Taxi in the arcades, and there it was at Fry's ( rest in peace) at a price I could afford as a starving student, so I picked one up. Sega announced the discontinuation of the Dreamcast on March 31, 2001, and slashed the cost to $99. However, the Dreamcast was also not very future-proofed as it was the only fifth-generation console not to use DVD format (even the "mini" discs of the GameCube stored more), and Sega's attempt to outrun Sony and Nintendo's new offerings with deep discounts only served to make the console unprofitable faster. It was also much cheaper to manufacture even considering its use of the Yamaha GD-ROM format nothing else supported it, but it stored up to a gigabyte and was backwards compatible with CDs. In some ways the Dreamcast is the Saturn done right: the same SuperH architecture, just way faster (instead of dual SH-2s at 28.6MHz, one big SH-4 at 200MHz), a more conventional GPU (rather than the odd 3D VDP of the Saturn which used quads instead of triangles), and a straightforward uniprocessor design instead of the Saturn's sometimes rickety dual CPU bus. ![]() Sega's final console and introduced on "9/9/99 for $199" before the Sony PlayStation 2 hype machine overwhelmed it, it came on the heels of the Saturn, which had sophisticated hardware but was difficult to program and Sega lost millions on manufacturing them. Remember when consoles weren't glorified PCs? The 1999 Sega Dreamcast remembers.
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